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46 hourscore: mod: create a mod interfaceDanny Holman
Create a skeleton mod interface so that the engine can load shared libraries or DLLs as in-game mods. The API should be compiler agnostic as much as possible. Signed-off-by: Danny Holman <dholman@gymli.org>
2024-09-20make: add additional information to installDanny Holman
Add additional information to the install directives so that a CMake-compatible config file is generated and each component is placed into their proper place as set by a package maintainer. Signed-off-by: Danny Holman <dholman@gymli.org>
2024-09-18core: logging: print errors and warnings in colorDanny Holman
Print warnings and errors in yellow and red respectively. This will make these messages stand out and make it easier for a developer to find them in the terminal window. Signed-off-by: Danny Holman <dholman@gymli.org>
2024-09-17ui: add new subsystemv0.61Danny Holman
Add the UI subsystem. This subsystem will control the window display, events and input. Signed-off-by: Danny Holman <dholman@gymli.org>
2024-09-17core: add several new filesDanny Holman
Add several new files to the core subsystem. These files will be the basic building blocks upon which the rest of the engine will sit atop of. These files will be present in all builds, including headless and platform builds. Signed-off-by: Danny Holman <dholman@gymli.org>
2024-09-15build: break the engine into its subsystemsv0.60Danny Holman
Break the source code into various subsystem directories. This allows certain subsystems to be disabled at compile time, if needed. Move the build system from raw Makefiles to a CMake generator. This drastically simplifies the build and requires only editing a single file, rather than the several make.config files in subsystem directories. Signed-off-by: Danny Holman <dholman@gymli.org>