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/*
* Rune Game Engine
* Copyright 2024 Danny Holman <dholman@gymli.org>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef VKRENDERPASS_H
#define VKRENDERPASS_H
#include "vk_types.h"
enum cmdbuf_state {
CMDBUF_INITIAL,
CMDBUF_RECORDING,
CMDBUF_IN_RENDERPASS,
CMDBUF_READY,
CMDBUF_SUBMITTED,
};
vkcmdbuffer_t* create_vkcmdbuffer(vkdev_t *dev, int primary);
void destroy_vkcmdbuffer(vkcmdbuffer_t *cmdbuffer, vkdev_t *dev);
void cmdbuf_begin(vkcmdbuffer_t *cmdbuffer, int single, int rpass_cont, int sim_use);
void cmdbuf_end(vkcmdbuffer_t *cmdbuffer);
void cmdbuf_submit(vkcmdbuffer_t *cmdbuffer, VkSemaphore *signal, VkSemaphore *wait, VkQueue queue_handle, VkFence fence_handle);
void cmdbuf_reset(vkcmdbuffer_t *cmdbuffer);
vkrendpass_t* create_vkrendpass(vkdev_t *dev, vkswapchain_t *swapchain, vec4 area, vec4 color, float depth, uint32_t stencil);
void destroy_vkrendpass(vkrendpass_t *rendpass, vkdev_t *dev);
void renderpass_begin(vkcmdbuffer_t *buf, vkrendpass_t *rendpass, VkFramebuffer framebuf);
void renderpass_end(vkcmdbuffer_t *buf, vkrendpass_t *rendpass);
#endif
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