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-rw-r--r--render/vulkan/renderpass.h47
1 files changed, 35 insertions, 12 deletions
diff --git a/render/vulkan/renderpass.h b/render/vulkan/renderpass.h
index 2a27821..1524438 100644
--- a/render/vulkan/renderpass.h
+++ b/render/vulkan/renderpass.h
@@ -1,26 +1,49 @@
+/*
+ * Rune Game Engine
+ * Copyright 2024 Danny Holman <dholman@gymli.org>
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would be
+ * appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ * misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ */
+
#ifndef VKRENDERPASS_H
#define VKRENDERPASS_H
#include "vk_types.h"
enum cmdbuf_state {
+ CMDBUF_INITIAL,
+ CMDBUF_RECORDING,
+ CMDBUF_IN_RENDERPASS,
CMDBUF_READY,
- CMDBUF_RECORD,
- CMDBUF_RPASS,
- CMDBUF_ENDREC,
- CMDBUF_SUBMIT
+ CMDBUF_SUBMITTED,
};
-struct vkcmdbuffer* create_vkcmdbuffer(struct vkdev *dev, int primary);
-void destroy_vkcmdbuffer(struct vkcmdbuffer *cmdbuffer, struct vkdev *dev);
+vkcmdbuffer_t* create_vkcmdbuffer(vkdev_t *dev, int primary);
+void destroy_vkcmdbuffer(vkcmdbuffer_t *cmdbuffer, vkdev_t *dev);
-void cmdbuf_begin(struct vkcmdbuffer *cmdbuffer, int single, int rpass_cont, int sim_use);
-void cmdbuf_end(struct vkcmdbuffer *cmdbuffer);
+void cmdbuf_begin(vkcmdbuffer_t *cmdbuffer, int single, int rpass_cont, int sim_use);
+void cmdbuf_end(vkcmdbuffer_t *cmdbuffer);
+void cmdbuf_submit(vkcmdbuffer_t *cmdbuffer, VkSemaphore *signal, VkSemaphore *wait, VkQueue queue_handle, VkFence fence_handle);
+void cmdbuf_reset(vkcmdbuffer_t *cmdbuffer);
-struct vkrendpass* create_vkrendpass(struct vkdev *dev, struct vkswapchain *swapchain, vec4 area, vec4 color, float depth, uint32_t stencil);
-void destroy_vkrendpass(struct vkrendpass *rendpass, struct vkdev *dev);
+vkrendpass_t* create_vkrendpass(vkdev_t *dev, vkswapchain_t *swapchain, vec4 area, vec4 color, float depth, uint32_t stencil);
+void destroy_vkrendpass(vkrendpass_t *rendpass, vkdev_t *dev);
-void renderpass_begin(struct vkcmdbuffer *buf, struct vkrendpass *rendpass, VkFramebuffer framebuf);
-void renderpass_end(struct vkcmdbuffer *buf, struct vkrendpass *rendpass);
+void renderpass_begin(vkcmdbuffer_t *buf, vkrendpass_t *rendpass, VkFramebuffer framebuf);
+void renderpass_end(vkcmdbuffer_t *buf, vkrendpass_t *rendpass);
#endif