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dholman/rune-engine.git
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High performance game engine written in C
Danny Holman
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Author
Age
Files
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*
render: vulkan: add check for null pointer for debug
Danny Holman
2025-03-21
1
-1
/
+7
*
render: vulkan: replace depreciated version macro
Danny Holman
2025-03-21
1
-7
/
+24
*
render: vulkan: fix synchronization bugs
Danny Holman
2025-03-20
2
-24
/
+175
*
render: vulkan: make all types opaque
Danny Holman
2025-03-20
17
-155
/
+556
*
render: centralize the type definitions
Danny Holman
2024-11-27
12
-155
/
+122
*
render: fix missing Vk*CreateInfo struct members
Danny Holman
2024-11-19
2
-1
/
+17
*
render: create a vkqueue struct for Vulkan queues
Danny Holman
2024-11-19
3
-111
/
+105
*
render: streamline the common renderer interface
Danny Holman
2024-11-19
2
-5
/
+4
*
render: error check when creating device queues
Danny Holman
2024-10-28
1
-0
/
+16
*
render: move get_vkerr_str into vkassert.h
Danny Holman
2024-10-28
8
-58
/
+64
*
render: call rune_free during renderer exit
Danny Holman
2024-10-25
1
-1
/
+2
*
render: fix a build bug in the vulkan renderer
Danny Holman
2024-10-25
2
-1
/
+1
*
render: move all rendering code out of ui
Danny Holman
2024-10-25
1
-1
/
+1
*
render: add a skeleton DirectX implementation
Danny Holman
2024-10-25
1
-0
/
+19
*
render: create the rendering subsystem
Danny Holman
2024-10-25
17
-0
/
+1261