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3D game engine written in pure C
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2025-03-21
render: vulkan: add check for null pointer for debug
HEAD
master
Danny Holman
2025-03-21
render: vulkan: replace depreciated version macro
Danny Holman
2025-03-20
render: vulkan: fix synchronization bugs
Danny Holman
2025-03-20
render: vulkan: make all types opaque
Danny Holman
2024-11-27
render: centralize the type definitions
Danny Holman
2024-11-19
render: fix missing Vk*CreateInfo struct members
Danny Holman
2024-11-19
render: create a vkqueue struct for Vulkan queues
Danny Holman
2024-11-19
render: streamline the common renderer interface
Danny Holman
2024-10-28
render: error check when creating device queues
Danny Holman
2024-10-28
render: move get_vkerr_str into vkassert.h
Danny Holman
2024-10-25
render: call rune_free during renderer exit
Danny Holman
2024-10-25
render: fix a build bug in the vulkan renderer
Danny Holman
2024-10-25
render: move all rendering code out of ui
Danny Holman
2024-10-25
render: add a skeleton DirectX implementation
Danny Holman
2024-10-25
render: create the rendering subsystem
Danny Holman