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dholman/rune-engine.git
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High performance game engine written in C
Danny Holman
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Author
Age
Files
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*
ui: input: use scancodes instead of keycodes
Danny Holman
2024-10-14
1
-2
/
+1
*
include: create a master header file
Danny Holman
2024-10-14
1
-0
/
+41
*
core: mod: create a mod interface
Danny Holman
2024-10-14
1
-0
/
+65
*
core: thread: wrap the pthreads API
Danny Holman
2024-10-03
1
-0
/
+54
*
core: logging: make color output optional
Danny Holman
2024-10-02
1
-0
/
+2
*
core: logging: print errors and warnings in color
Danny Holman
2024-09-18
1
-0
/
+2
*
ui: add new subsystem
v0.61
Danny Holman
2024-09-17
4
-0
/
+261
*
core: add several new files
Danny Holman
2024-09-17
2
-13
/
+34
*
build: break the engine into its subsystems
v0.60
Danny Holman
2024-09-15
6
-13
/
+83
*
Makefile: retool the build system
v0.55
Danny Holman
2024-08-30
10
-136
/
+222
*
core: refactor entire project root
Danny Holman
2024-08-25
1
-1
/
+1
*
core: add a header for utility functions
Danny Holman
2024-08-24
1
-0
/
+11
*
core: add headers for basic types and export macros
Danny Holman
2024-08-22
2
-0
/
+77
*
core: add a linked list implementation
Danny Holman
2024-08-22
1
-0
/
+32
*
core: add a basic logging framework
Danny Holman
2024-08-22
1
-0
/
+16