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authorDanny Holman <dholman@gymli.org>2024-10-03 14:03:17 -0500
committerDanny Holman <dholman@gymli.org>2024-10-03 14:03:17 -0500
commitfd6f75da9477ea2ae5b3eb1cb0eb64cc19b67037 (patch)
treeadf55dcd6df81c356f836ca8a277208ce203ca2f /include
parentf079eba34b36b4d76e5009c6f25e2d1dff3ae372 (diff)
core: thread: wrap the pthreads API
Create wrapper functions over the pthread API so that the engine only has to provide an integer ID for threads and mutexes. The thread and mutex handles should be handled internally so that the end user never sees the underlying datatypes. Signed-off-by: Danny Holman <dholman@gymli.org>
Diffstat (limited to 'include')
-rw-r--r--include/rune/core/thread.h54
1 files changed, 54 insertions, 0 deletions
diff --git a/include/rune/core/thread.h b/include/rune/core/thread.h
new file mode 100644
index 0000000..698136c
--- /dev/null
+++ b/include/rune/core/thread.h
@@ -0,0 +1,54 @@
+/*
+ * Rune Game Engine
+ * Copyright 2024 Danny Holman <dholman@gymli.org>
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would be
+ * appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ * misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ */
+
+#ifndef RUNE_CORE_THREAD_H
+#define RUNE_CORE_THREAD_H
+
+#include <rune/util/types.h>
+#include <rune/util/list.h>
+
+struct thread {
+ int ID;
+ int detached;
+ void *thread_handle;
+ struct list_head list;
+};
+
+struct mutex {
+ int ID;
+ void *mutex_handle;
+ struct list_head list;
+};
+
+RAPI void rune_init_thread_api(void);
+
+RAPI int rune_thread_init(void* (*thread_fn)(void *data), void *data, int detached);
+RAPI int rune_thread_cancel(int ID);
+RAPI int rune_thread_join(int ID, void **retval);
+RAPI int rune_thread_self(void);
+RAPI void rune_thread_exit(void *retval);
+
+RAPI int rune_mutex_init(void);
+RAPI int rune_mutex_destroy(int ID);
+RAPI int rune_mutex_lock(int ID);
+RAPI int rune_mutex_unlock(int ID);
+
+#endif