index
:
dholman/rune-engine.git
master
3D game engine written in pure C
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
core
Age
Commit message (
Expand
)
Author
2024-11-19
core: add an exit code list
Danny Holman
2024-11-07
core: add stack smashing protection and Win32 bt
Danny Holman
2024-10-29
build: use lib name in version macros
Danny Holman
2024-10-25
core: rune_init should only call subsystem inits
Danny Holman
2024-10-25
core: ANSI colors need additional setup on Windows
Danny Holman
2024-10-25
core: call the system exit function when aborting
Danny Holman
2024-10-14
core: thread: make helper functions static
Danny Holman
2024-10-14
core: alloc: move mem_block alloc to helper func
Danny Holman
2024-10-14
core: mod: create a mod interface
Danny Holman
2024-10-07
core: alloc: fix a bug in realloc
Danny Holman
2024-10-03
core: thread: wrap the pthreads API
Danny Holman
2024-10-02
core: logging: make color output optional
Danny Holman
2024-09-30
core: callbacks: make error_callback use log_output
Danny Holman
2024-09-30
core: abort: disable stack tracing on Windows
Danny Holman
2024-09-18
core: logging: print errors and warnings in color
Danny Holman
2024-09-17
core: add several new files
Danny Holman
2024-09-15
build: break the engine into its subsystems
v0.60
Danny Holman
2024-08-30
Makefile: retool the build system
v0.55
Danny Holman
2024-08-25
core: refactor entire project root
Danny Holman