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authorDanny Holman <dholman@gymli.org>2024-10-14 21:04:19 -0500
committerDanny Holman <dholman@gymli.org>2024-10-14 21:04:19 -0500
commit7ec4bf7c73869fbf641dd642d8e413afc2e0a829 (patch)
treecfca2b4f9c1abdf4de1b741cb7ae850b9c2f3310 /core
parentf9a9720d3d34cf213a5393cdfdac989bed913e1a (diff)
core: mod: create a mod interface
Create a skeleton mod interface so that the engine can load shared libraries or DLLs as in-game mods. The API should be compiler agnostic as much as possible. Signed-off-by: Danny Holman <dholman@gymli.org>
Diffstat (limited to 'core')
-rw-r--r--core/mod.c69
1 files changed, 69 insertions, 0 deletions
diff --git a/core/mod.c b/core/mod.c
new file mode 100644
index 0000000..4a4eac8
--- /dev/null
+++ b/core/mod.c
@@ -0,0 +1,69 @@
+#include <rune/core/mod.h>
+#include <rune/core/logging.h>
+#include <rune/core/alloc.h>
+#include <stdio.h>
+#include <string.h>
+#include <dirent.h>
+#include <dlfcn.h>
+
+struct list_head *mods = NULL;
+
+void _load_mod(const char *filename) {
+ char mod_path[4096];
+ sprintf(mod_path, "mods/%s", filename);
+ void *handle = dlopen(mod_path, RTLD_LAZY);
+ if (handle == NULL)
+ log_output(LOG_ERROR, "Error loading mod %s: %s", filename, dlerror());
+}
+
+void rune_load_mods(void) {
+ DIR *dir = opendir("mods");
+ if (dir == NULL) {
+ log_output(LOG_INFO, "No mods folder found, skipping mod loading");
+ return;
+ }
+
+ struct dirent *mods_de;
+ while ((mods_de = readdir(dir)) != NULL) {
+ if (strstr(mods_de->d_name, ".so"))
+ _load_mod(mods_de->d_name);
+ }
+}
+
+void rune_init_mods(void) {
+ struct list_head *temp = mods;
+ struct mod *mod;
+ while (temp != NULL) {
+ mod = (struct mod*)((void*)temp - offsetof(struct mod, list));
+ (*mod->init_func)();
+ temp = temp->next;
+ }
+}
+
+void rune_close_mods(void) {
+ if (mods == NULL)
+ return;
+
+ struct list_head *temp = mods;
+ struct mod *mod;
+ while (temp != NULL) {
+ mod = (struct mod*)((void*)temp - offsetof(struct mod, list));
+ (*mod->exit_func)();
+ temp = temp->next;
+ rune_free(mod);
+ }
+}
+
+void rune_register_mod(const char *name, mod_func init_func, mod_func exit_func, mod_func update_func) {
+ struct mod *new = rune_alloc(sizeof(struct mod));
+ new->name = name;
+ new->init_func = init_func;
+ new->exit_func = exit_func;
+ new->update_func = update_func;
+ new->list.next = NULL;
+ new->list.prev = NULL;
+ if (mods == NULL)
+ mods = &new->list;
+ else
+ list_add(&new->list, mods);
+}