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dholman/rune-engine.git
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3D game engine written in pure C
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Author
2025-03-21
render: vulkan: add check for null pointer for debug
HEAD
master
Danny Holman
2025-03-21
render: vulkan: replace depreciated version macro
Danny Holman
2025-03-20
Version bump to 0.63.0
0.63.0
Danny Holman
2025-03-20
core: init: remove hot reload support
Danny Holman
2025-03-20
core: input: fix coding style issue
Danny Holman
2025-03-20
core: logging: make terminal settings configurable
Danny Holman
2025-03-20
core: refactor core API to be in proper style
Danny Holman
2025-03-20
core: alloc: make the mem_block type opaque
Danny Holman
2025-03-20
render: vulkan: fix synchronization bugs
Danny Holman
2025-03-20
render: vulkan: make all types opaque
Danny Holman
2024-11-27
render: centralize the type definitions
Danny Holman
2024-11-19
core: thread objects should be replaced with lists
Danny Holman
2024-11-19
util: add a NORET macro
Danny Holman
2024-11-19
render: fix missing Vk*CreateInfo struct members
Danny Holman
2024-11-19
render: create a vkqueue struct for Vulkan queues
Danny Holman
2024-11-19
render: streamline the common renderer interface
Danny Holman
2024-11-19
build: add a file for Windows backtracing library
Danny Holman
2024-11-19
build: add a function that enables compiler flags
Danny Holman
2024-11-19
core: add an exit code list
Danny Holman
2024-11-07
ui: rename window.h to app_window.h
Danny Holman
2024-11-07
core: add stack smashing protection and Win32 bt
Danny Holman
2024-10-29
build: use lib name in version macros
Danny Holman
2024-10-28
render: error check when creating device queues
Danny Holman
2024-10-28
render: move get_vkerr_str into vkassert.h
Danny Holman
2024-10-25
Version bump to v0.62.0
v0.62.0
Danny Holman
2024-10-25
README: make language more clear and concise
Danny Holman
2024-10-25
core: rune_init should only call subsystem inits
Danny Holman
2024-10-25
render: call rune_free during renderer exit
Danny Holman
2024-10-25
render: fix a build bug in the vulkan renderer
Danny Holman
2024-10-25
ui: make initialization functions more consistent
Danny Holman
2024-10-25
render: move all rendering code out of ui
Danny Holman
2024-10-25
ui: finalize how the rendering API is accessed
Danny Holman
2024-10-25
core: ANSI colors need additional setup on Windows
Danny Holman
2024-10-25
core: call the system exit function when aborting
Danny Holman
2024-10-25
render: add a skeleton DirectX implementation
Danny Holman
2024-10-25
core: add documentation comments to API functions
Danny Holman
2024-10-25
render: create the rendering subsystem
Danny Holman
2024-10-25
doc: add license requirements file
Danny Holman
2024-10-25
doc: add introductory documentation files
Danny Holman
2024-10-18
doc: hook documentation into build system
Danny Holman
2024-10-14
ui: input: use scancodes instead of keycodes
Danny Holman
2024-10-14
include: create a master header file
Danny Holman
2024-10-14
core: thread: make helper functions static
Danny Holman
2024-10-14
core: alloc: move mem_block alloc to helper func
Danny Holman
2024-10-14
core: mod: create a mod interface
Danny Holman
2024-10-07
core: alloc: fix a bug in realloc
Danny Holman
2024-10-03
core: thread: wrap the pthreads API
Danny Holman
2024-10-02
core: logging: make color output optional
Danny Holman
2024-09-30
core: callbacks: make error_callback use log_output
Danny Holman
2024-09-30
core: abort: disable stack tracing on Windows
Danny Holman
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