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author | Danny Holman <dholman@gymli.org> | 2024-10-25 23:03:17 -0500 |
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committer | Danny Holman <dholman@gymli.org> | 2024-10-25 23:03:17 -0500 |
commit | 298afc6f3ad30afbb62759d5f188540244f22fe3 (patch) | |
tree | 8404164e5cab3b13eb51e1c2b7fe37a228ff0943 | |
parent | 6e8177dae93f592b1d39cd6d6e77c9e6f254360f (diff) |
render: add a skeleton DirectX implementation
Add a skeleton DirectX rendering implementation. This is to satisfy
build requirements and is not yet functional in any capacity.
Signed-off-by: Danny Holman <dholman@gymli.org>
-rw-r--r-- | render/directx/renderer.c | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/render/directx/renderer.c b/render/directx/renderer.c new file mode 100644 index 0000000..4cecf6f --- /dev/null +++ b/render/directx/renderer.c @@ -0,0 +1,19 @@ +#include <rune/ui/renderer.h> +#include <rune/core/logging.h> +#include <rune/core/abort.h> + +#ifdef _WIN32 + +struct rune_renderer* select_render_directx(struct rune_window *window) { + log_output(LOG_FATAL, "DirectX support has not yet been implemented"); + rune_abort(); +} + +#else + +struct rune_renderer* select_render_directx(struct rune_window *window) { + log_output(LOG_FATAL, "DirectX is not supported on this platform"); + rune_abort(); +} + +#endif |