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-rw-r--r--render/vulkan/device.h48
1 files changed, 1 insertions, 47 deletions
diff --git a/render/vulkan/device.h b/render/vulkan/device.h
index e498137..6e3f5aa 100644
--- a/render/vulkan/device.h
+++ b/render/vulkan/device.h
@@ -1,53 +1,7 @@
-/*
- * Rune Game Engine
- * Copyright 2024 Danny Holman <dholman@gymli.org>
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- */
-
#ifndef VKDEVICE_H
#define VKDEVICE_H
-#include <rune/util/types.h>
-#include <vulkan/vulkan.h>
-#include <GLFW/glfw3.h>
-
-struct vkswapchain_data {
- VkSurfaceCapabilitiesKHR capabilities;
- VkSurfaceFormatKHR *formats;
- VkPresentModeKHR *present_modes;
- uint32_t format_count;
- uint32_t present_count;
-};
-
-struct vkqueue {
- uint32_t index;
- uint32_t qfam;
- VkQueue handle;
-};
-
-struct vkdev {
- VkPhysicalDevice pdev;
- VkDevice ldev;
- struct vkswapchain_data scdata;
- struct vkqueue queues[4];
- VkCommandPool cmd_pool;
- VkFormat depth_format;
-};
+#include "vk_types.h"
struct vkdev* create_vkdev(VkInstance instance, VkSurfaceKHR surface);
void destroy_vkdev(struct vkdev *dev);