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/*
* Rune Game Engine
* Copyright 2024 Danny Holman <dholman@gymli.org>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef VKDEVICE_H
#define VKDEVICE_H
#include <rune/util/types.h>
#include <vulkan/vulkan.h>
#include <GLFW/glfw3.h>
struct vkswapchain_data {
VkSurfaceCapabilitiesKHR capabilities;
VkSurfaceFormatKHR *formats;
VkPresentModeKHR *present_modes;
uint32_t format_count;
uint32_t present_count;
};
struct vkqueue {
uint32_t index;
uint32_t qfam;
VkQueue handle;
};
struct vkdev {
VkPhysicalDevice pdev;
VkDevice ldev;
struct vkswapchain_data scdata;
struct vkqueue queues[4];
VkCommandPool cmd_pool;
VkFormat depth_format;
};
struct vkdev* create_vkdev(VkInstance instance, VkSurfaceKHR surface);
void destroy_vkdev(struct vkdev *dev);
void get_swapchain_data(struct vkdev *dev, VkSurfaceKHR *surface);
int get_depth_format(struct vkdev *dev);
uint32_t get_memory_index(struct vkdev *dev, uint32_t type, uint32_t flags);
#endif
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