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-rw-r--r--include/rune/core/thread.h54
1 files changed, 54 insertions, 0 deletions
diff --git a/include/rune/core/thread.h b/include/rune/core/thread.h
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+++ b/include/rune/core/thread.h
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+/*
+ * Rune Game Engine
+ * Copyright 2024 Danny Holman <dholman@gymli.org>
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would be
+ * appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ * misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ */
+
+#ifndef RUNE_CORE_THREAD_H
+#define RUNE_CORE_THREAD_H
+
+#include <rune/util/types.h>
+#include <rune/util/list.h>
+
+struct thread {
+ int ID;
+ int detached;
+ void *thread_handle;
+ struct list_head list;
+};
+
+struct mutex {
+ int ID;
+ void *mutex_handle;
+ struct list_head list;
+};
+
+RAPI void rune_init_thread_api(void);
+
+RAPI int rune_thread_init(void* (*thread_fn)(void *data), void *data, int detached);
+RAPI int rune_thread_cancel(int ID);
+RAPI int rune_thread_join(int ID, void **retval);
+RAPI int rune_thread_self(void);
+RAPI void rune_thread_exit(void *retval);
+
+RAPI int rune_mutex_init(void);
+RAPI int rune_mutex_destroy(int ID);
+RAPI int rune_mutex_lock(int ID);
+RAPI int rune_mutex_unlock(int ID);
+
+#endif