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3D game engine written in pure C
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rune
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2025-03-20
core: init: remove hot reload support
Danny Holman
2025-03-20
core: input: fix coding style issue
Danny Holman
2025-03-20
core: refactor core API to be in proper style
Danny Holman
2025-03-20
core: alloc: make the mem_block type opaque
Danny Holman
2025-03-20
render: vulkan: fix synchronization bugs
Danny Holman
2024-11-27
render: centralize the type definitions
Danny Holman
2024-11-19
util: add a NORET macro
Danny Holman
2024-11-19
render: streamline the common renderer interface
Danny Holman
2024-11-19
core: add an exit code list
Danny Holman
2024-11-07
ui: rename window.h to app_window.h
Danny Holman
2024-10-25
ui: make initialization functions more consistent
Danny Holman
2024-10-25
render: move all rendering code out of ui
Danny Holman
2024-10-25
ui: finalize how the rendering API is accessed
Danny Holman
2024-10-25
core: add documentation comments to API functions
Danny Holman
2024-10-14
ui: input: use scancodes instead of keycodes
Danny Holman
2024-10-14
include: create a master header file
Danny Holman
2024-10-14
core: mod: create a mod interface
Danny Holman
2024-10-03
core: thread: wrap the pthreads API
Danny Holman
2024-10-02
core: logging: make color output optional
Danny Holman
2024-09-18
core: logging: print errors and warnings in color
Danny Holman
2024-09-17
ui: add new subsystem
v0.61
Danny Holman
2024-09-17
core: add several new files
Danny Holman
2024-09-15
build: break the engine into its subsystems
v0.60
Danny Holman
2024-08-30
Makefile: retool the build system
v0.55
Danny Holman