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-rw-r--r--include/rune/core/mod.h4
-rw-r--r--include/rune/core/thread.h8
2 files changed, 6 insertions, 6 deletions
diff --git a/include/rune/core/mod.h b/include/rune/core/mod.h
index f0940ce..32d1465 100644
--- a/include/rune/core/mod.h
+++ b/include/rune/core/mod.h
@@ -53,13 +53,13 @@ typedef void (*mod_func)(void);
/**
* Class-like definition for in-game mod
*/
-struct mod {
+typedef struct mod {
const char *name; ///< Name of the mod
mod_func init_func; ///< Mod initialization function, called by rune_init_mods
mod_func exit_func; ///< Mod exit function, called by rune_close_mods
mod_func update_func; ///< Mod update function, called at every frame
struct list_head list; ///< Linked list of all mod structs, used internally
-};
+} mod_t;
/**
* \brief Load all the mods from the mod folder, mods must be either DLLs on Windows,
diff --git a/include/rune/core/thread.h b/include/rune/core/thread.h
index 976b7d3..a397b0c 100644
--- a/include/rune/core/thread.h
+++ b/include/rune/core/thread.h
@@ -28,21 +28,21 @@
/**
* Platform-agnostic thread handle
*/
-struct thread {
+typedef struct thread {
int ID; ///< In-engine thread ID
int detached; ///< 1 if thread has been detached, 0 otherwise
void *thread_handle; ///< System-defined thread handle, usually a pthread_t
struct list_head list; ///< Linked list of all threads, used internally
-};
+} thread_t;
/**
* Platform-agnostic mutex handle
*/
-struct mutex {
+typedef struct mutex {
int ID; ///< In-engine mutex ID
void *mutex_handle; ///< System-defined mutex handle, usually a pthread_mutex_t
struct list_head list; ///< Linked list of all mutexes, used internally
-};
+} mutex_t;
/**
* \brief Initializes the engine's thread API, must be called before using any