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/*
* Rune Game Engine
* Copyright 2024 Danny Holman <dholman@gymli.org>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef RUNE_CORE_THREAD_H
#define RUNE_CORE_THREAD_H
#include <rune/util/types.h>
#include <rune/util/list.h>
/**
* Platform-agnostic thread handle
*/
typedef struct thread {
int ID; ///< In-engine thread ID
int detached; ///< 1 if thread has been detached, 0 otherwise
void *thread_handle; ///< System-defined thread handle, usually a pthread_t
struct list_head list; ///< Linked list of all threads, used internally
} thread_t;
/**
* Platform-agnostic mutex handle
*/
typedef struct mutex {
int ID; ///< In-engine mutex ID
void *mutex_handle; ///< System-defined mutex handle, usually a pthread_mutex_t
struct list_head list; ///< Linked list of all mutexes, used internally
} mutex_t;
/**
* \brief Initializes the engine's thread API, must be called before using any
* API function
*/
RAPI void rune_init_thread_api(void);
/**
* \brief Creates and starts a new thread
* \param[in] thread_fn The function the thread will execute
* \param[in] data Arguments for the thread_fn
* \param[in] detached Whether the thread will start detached
* \return ID of created thread, or -1 if error
*/
RAPI int rune_thread_init(void* (*thread_fn)(void *data), void *data, int detached);
/**
* \brief Force-stops a thread
* \param[in] ID Thread to stop
* \return 0, or -1 if thread cannot be found
*/
RAPI int rune_thread_cancel(int ID);
/**
* \brief Joins a thread to the calling thread
* \param[in] ID Thread to wait on
* \param[out] retval Return value of thread_fn
*/
RAPI int rune_thread_join(int ID, void **retval);
/**
* \brief Gets the current thread ID
* \return Current in-engine ID of the calling thread, or -1 on error
*/
RAPI int rune_thread_self(void);
/**
* \brief Terminates the calling thread
* \param[in] retval Where to put the thread_fn return value
*/
RAPI void rune_thread_exit(void *retval);
/**
* \brief Creates a new mutex
* \return ID of new mutex, or -1 on error
*/
RAPI int rune_mutex_init(void);
/**
* \brief Cleans up a mutex and releases its memory
* \param[in] ID Mutex to destroy
*/
RAPI int rune_mutex_destroy(int ID);
/**
* \brief Locks a mutex
* \param[in] ID Mutex to lock
*/
RAPI int rune_mutex_lock(int ID);
/**
* \brief Unlocks a mutex
* \param[in] ID Mutex to unlock
*/
RAPI int rune_mutex_unlock(int ID);
#endif
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