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authorDanny Holman <dholman@gymli.org>2024-10-14 21:11:35 -0500
committerDanny Holman <dholman@gymli.org>2024-10-14 21:11:35 -0500
commit9ccb7a37e25ddce2f8b88f2cb425ae90a65fac25 (patch)
tree8e02a5a9318fb6526caaaab69d5459f8f68969ad /include/rune
parent4e9832e0ad2fc30bce7d0bdc71990d1aefffd8c9 (diff)
include: create a master header fileHEADmaster
Create a header file to act as the master header file for the engine's API. This file should include all subsystem header files. Signed-off-by: Danny Holman <dholman@gymli.org>
Diffstat (limited to 'include/rune')
-rw-r--r--include/rune/rune.h41
1 files changed, 41 insertions, 0 deletions
diff --git a/include/rune/rune.h b/include/rune/rune.h
new file mode 100644
index 0000000..98304d6
--- /dev/null
+++ b/include/rune/rune.h
@@ -0,0 +1,41 @@
+/*
+ * Rune Game Engine
+ * Copyright 2024 Danny Holman <dholman@gymli.org>
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would be
+ * appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ * misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ */
+
+#ifndef RUNE_H
+#define RUNE_H
+
+#include <rune/core/abort.h>
+#include <rune/core/alloc.h>
+#include <rune/core/callbacks.h>
+#include <rune/core/init.h>
+#include <rune/core/logging.h>
+#include <rune/core/mod.h>
+#include <rune/core/thread.h>
+
+#include <rune/ui/input.h>
+#include <rune/ui/renderer.h>
+#include <rune/ui/scancode.h>
+#include <rune/ui/window.h>
+
+#include <rune/util/list.h>
+#include <rune/util/types.h>
+
+#endif