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author | Danny Holman <dholman@gymli.org> | 2025-08-29 00:28:42 -0500 |
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committer | Danny Holman <dholman@gymli.org> | 2025-08-29 00:28:42 -0500 |
commit | 953b4b2b1669b6a758bf49f042b523b50a0a1189 (patch) | |
tree | 5a6f2cfcb94f7bfbe53454a2f3db793250dc2c71 /oss/rune | |
parent | Update Gemfile dependencies (again) (diff) | |
download | blog-953b4b2b1669b6a758bf49f042b523b50a0a1189.tar.gz blog-953b4b2b1669b6a758bf49f042b523b50a0a1189.tar.zst blog-953b4b2b1669b6a758bf49f042b523b50a0a1189.zip |
Update Gemfile
Diffstat (limited to 'oss/rune')
-rw-r--r-- | oss/rune/index.html | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/oss/rune/index.html b/oss/rune/index.html new file mode 100644 index 0000000..be7ed04 --- /dev/null +++ b/oss/rune/index.html @@ -0,0 +1,15 @@ +<!DOCTYPE html> +<html> + <head> + <meta charset="utf-8"> + <title>Rune Game Engine</title> + <link rel="stylesheet" href="style.css"/> + </head> + <body> + <h1>Rune Game Engine</h1> + <p>Rune is a fully 3D, open source game engine written in pure C. It is built + on open source libraries such as Vulkan and OpenAL, and it has a development + model loosely based on the Linux kernel.</p> + <p>Rune has a "Linux first" design, meaning that the engine targets Unix-like + systems primarily while maintaining compatibility with Windows and macOS. The + engine |