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authorDanny Holman <dholman@gymli.org>2025-08-29 00:28:42 -0500
committerDanny Holman <dholman@gymli.org>2025-08-29 00:28:42 -0500
commit953b4b2b1669b6a758bf49f042b523b50a0a1189 (patch)
tree5a6f2cfcb94f7bfbe53454a2f3db793250dc2c71 /oss/rune
parentUpdate Gemfile dependencies (again) (diff)
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+<!DOCTYPE html>
+<html>
+ <head>
+ <meta charset="utf-8">
+ <title>Rune Game Engine</title>
+ <link rel="stylesheet" href="style.css"/>
+ </head>
+ <body>
+ <h1>Rune Game Engine</h1>
+ <p>Rune is a fully 3D, open source game engine written in pure C. It is built
+ on open source libraries such as Vulkan and OpenAL, and it has a development
+ model loosely based on the Linux kernel.</p>
+ <p>Rune has a "Linux first" design, meaning that the engine targets Unix-like
+ systems primarily while maintaining compatibility with Windows and macOS. The
+ engine