diff options
author | Danny Holman <dholman@gymli.org> | 2025-08-29 00:28:42 -0500 |
---|---|---|
committer | Danny Holman <dholman@gymli.org> | 2025-08-29 00:28:42 -0500 |
commit | 953b4b2b1669b6a758bf49f042b523b50a0a1189 (patch) | |
tree | 5a6f2cfcb94f7bfbe53454a2f3db793250dc2c71 /oss | |
parent | Update Gemfile dependencies (again) (diff) | |
download | blog-953b4b2b1669b6a758bf49f042b523b50a0a1189.tar.gz blog-953b4b2b1669b6a758bf49f042b523b50a0a1189.tar.zst blog-953b4b2b1669b6a758bf49f042b523b50a0a1189.zip |
Update Gemfile
Diffstat (limited to 'oss')
-rw-r--r-- | oss/box/index.html | 20 | ||||
-rw-r--r-- | oss/forge/index.html | 12 | ||||
-rw-r--r-- | oss/forge/style.css | 44 | ||||
-rw-r--r-- | oss/rune/index.html | 15 |
4 files changed, 21 insertions, 70 deletions
diff --git a/oss/box/index.html b/oss/box/index.html index 45675de..516dbb2 100644 --- a/oss/box/index.html +++ b/oss/box/index.html @@ -1,21 +1,13 @@ <!DOCTYPE html> <html> <head> - <title>Box Kernel</title> + <title>Box OS</title> </head> <body> - <h1>Box Kernel</h1> - <h3>A Unix-like kernel written for i386-based machines</h3> - <p>Box is a tiny, Unix-like kernel written in C with some - bootstrap code written in x86 assembly.</p> - <h4>Useful links</h4> - <ul> - <li><a href="https://git.gymli.org/dholman/box.git/">Git repository</a></li> - </ul> - <h4>Relevant standards documents</h4> - <ul> - <li><a href=http://www.opengroup.org/onlinepubs/9699919799/>Single Unix Specification</a></li> - <li><a href=http://www.open-std.org/jtc1/sc22/wg14/www/standards>C99 Standard</a></li> - </ul> + <h1>Box OS</h1> + <p>BoxOS is a complete, Unix-like operating system written in + C. It is done in the style of the BSD family of operating + systems, with most components designed and programmed in-house.</p> + <h2> </body> </html> diff --git a/oss/forge/index.html b/oss/forge/index.html deleted file mode 100644 index c3633e3..0000000 --- a/oss/forge/index.html +++ /dev/null @@ -1,12 +0,0 @@ -<!DOCTYPE html> -<html lang="en"> - <head> - <meta charset="utf-8"/> - <title>Forge Game Engine</title> - <link rel="stylesheet" href="style.css"/> - </head> - <body> - <div class="header"> - <h1>Forge Game Engine</h1> - <h2>2D game engine written in C</h2> -</html> diff --git a/oss/forge/style.css b/oss/forge/style.css deleted file mode 100644 index cf24191..0000000 --- a/oss/forge/style.css +++ /dev/null @@ -1,44 +0,0 @@ -html { overflow-y: scroll; } -body, td { background-color: black; color: white; font: 9pt Tahoma, sans-serif; margin: 5% 20%; - -} -h1 { font: 13pt Tahoma, sans-serif; margin: 0px; height: 48px; background: black url(asciiroth_48.png) right center no-repeat; } -h2 { font: 9pt Tahoma, sans-serif; margin: 0px; margin-bottom: 25px; margin-top: -20px; } -td { vertical-align: top; padding: 1px 2px; } -li { margin-bottom: 1em; } -li ul { margin-top: 1em; } -li li { margin-bottom: 0em; } -/* .header { background: black url('banner.png') repeat-x; } */ -.version { font-size: smaller; } -table, img.screenshot { margin-top: 1.5em; margin-bottom: 1.5em; } -.playType { width: 100px; font-weight: bold; font-size: larger; font-variant: small-caps; } -.playExpl { } -.playFor { margin: .25em; margin-bottom: 1em; color: #666; font-size: 11px; } -.playLink { white-space: nowrap; } -.playDep { white-space: nowrap; width: 150px; text-align: right; } -.footer { margin-top: 25px; border-top: 1px solid white; } - -p, li, img.screenshot { color: #ddd; margin-left: 2em; } -a { text-decoration: none; color: steelblue; font-weight: bold; } -dt { margin-left: 2em; } - -/* Lazy-ass auto-generated list CSS */ -.navlist { margin: 0; padding: 0 0 20px 10px; border-bottom: 1px solid #FFF; } -.navlist ul, .navlist li { margin: 0; padding: 0; display: inline; list-style-type: none; } -.navlist a:link, .navlist a:visited { float: left; line-height: 14px; font-weight: bold; - margin: 0 10px 4px 10px; text-decoration: none; color: #999; } -.navlist a:hover, .navlist a.selected { - border-bottom: 4px solid #FFF; padding-bottom: 2px; background: transparent; color: #FFF; } -.navlist a:hover { color: #FFF; } - -em { color: #FFF; } -h3 { border-bottom: 1px solid #333; } -#status { background-color: lightyellow; border: 1px solid yellow; color: black; - padding: .5em 1em; margin-bottom: 1.5em; } -dt span { display: block; width: 30px; float: left; } -dd { margin-left: 30px; margin-bottom: .75em; color: #999; } - -.defects td { border: 1px solid silver; border-collapse: collapse; padding: 2px 5px; } -.defects th { border: 1px solid silver; border-collapse: collapse; font-variant: small-caps; color: black; - text-align: left; padding: 2px 5px; white-space: pre; background-color: ghostwhite; } -.news { font-size: larger; color: lime; font-variant: small-caps; font-weight: bold; } diff --git a/oss/rune/index.html b/oss/rune/index.html new file mode 100644 index 0000000..be7ed04 --- /dev/null +++ b/oss/rune/index.html @@ -0,0 +1,15 @@ +<!DOCTYPE html> +<html> + <head> + <meta charset="utf-8"> + <title>Rune Game Engine</title> + <link rel="stylesheet" href="style.css"/> + </head> + <body> + <h1>Rune Game Engine</h1> + <p>Rune is a fully 3D, open source game engine written in pure C. It is built + on open source libraries such as Vulkan and OpenAL, and it has a development + model loosely based on the Linux kernel.</p> + <p>Rune has a "Linux first" design, meaning that the engine targets Unix-like + systems primarily while maintaining compatibility with Windows and macOS. The + engine |