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authorDanny Holman <dholman@gymli.org>2025-08-29 00:28:42 -0500
committerDanny Holman <dholman@gymli.org>2025-08-29 00:28:42 -0500
commit953b4b2b1669b6a758bf49f042b523b50a0a1189 (patch)
tree5a6f2cfcb94f7bfbe53454a2f3db793250dc2c71 /oss
parentUpdate Gemfile dependencies (again) (diff)
downloadblog-953b4b2b1669b6a758bf49f042b523b50a0a1189.tar.gz
blog-953b4b2b1669b6a758bf49f042b523b50a0a1189.tar.zst
blog-953b4b2b1669b6a758bf49f042b523b50a0a1189.zip
Update Gemfile
Diffstat (limited to 'oss')
-rw-r--r--oss/box/index.html20
-rw-r--r--oss/forge/index.html12
-rw-r--r--oss/forge/style.css44
-rw-r--r--oss/rune/index.html15
4 files changed, 21 insertions, 70 deletions
diff --git a/oss/box/index.html b/oss/box/index.html
index 45675de..516dbb2 100644
--- a/oss/box/index.html
+++ b/oss/box/index.html
@@ -1,21 +1,13 @@
<!DOCTYPE html>
<html>
<head>
- <title>Box Kernel</title>
+ <title>Box OS</title>
</head>
<body>
- <h1>Box Kernel</h1>
- <h3>A Unix-like kernel written for i386-based machines</h3>
- <p>Box is a tiny, Unix-like kernel written in C with some
- bootstrap code written in x86 assembly.</p>
- <h4>Useful links</h4>
- <ul>
- <li><a href="https://git.gymli.org/dholman/box.git/">Git repository</a></li>
- </ul>
- <h4>Relevant standards documents</h4>
- <ul>
- <li><a href=http://www.opengroup.org/onlinepubs/9699919799/>Single Unix Specification</a></li>
- <li><a href=http://www.open-std.org/jtc1/sc22/wg14/www/standards>C99 Standard</a></li>
- </ul>
+ <h1>Box OS</h1>
+ <p>BoxOS is a complete, Unix-like operating system written in
+ C. It is done in the style of the BSD family of operating
+ systems, with most components designed and programmed in-house.</p>
+ <h2>
</body>
</html>
diff --git a/oss/forge/index.html b/oss/forge/index.html
deleted file mode 100644
index c3633e3..0000000
--- a/oss/forge/index.html
+++ /dev/null
@@ -1,12 +0,0 @@
-<!DOCTYPE html>
-<html lang="en">
- <head>
- <meta charset="utf-8"/>
- <title>Forge Game Engine</title>
- <link rel="stylesheet" href="style.css"/>
- </head>
- <body>
- <div class="header">
- <h1>Forge Game Engine</h1>
- <h2>2D game engine written in C</h2>
-</html>
diff --git a/oss/forge/style.css b/oss/forge/style.css
deleted file mode 100644
index cf24191..0000000
--- a/oss/forge/style.css
+++ /dev/null
@@ -1,44 +0,0 @@
-html { overflow-y: scroll; }
-body, td { background-color: black; color: white; font: 9pt Tahoma, sans-serif; margin: 5% 20%;
-
-}
-h1 { font: 13pt Tahoma, sans-serif; margin: 0px; height: 48px; background: black url(asciiroth_48.png) right center no-repeat; }
-h2 { font: 9pt Tahoma, sans-serif; margin: 0px; margin-bottom: 25px; margin-top: -20px; }
-td { vertical-align: top; padding: 1px 2px; }
-li { margin-bottom: 1em; }
-li ul { margin-top: 1em; }
-li li { margin-bottom: 0em; }
-/* .header { background: black url('banner.png') repeat-x; } */
-.version { font-size: smaller; }
-table, img.screenshot { margin-top: 1.5em; margin-bottom: 1.5em; }
-.playType { width: 100px; font-weight: bold; font-size: larger; font-variant: small-caps; }
-.playExpl { }
-.playFor { margin: .25em; margin-bottom: 1em; color: #666; font-size: 11px; }
-.playLink { white-space: nowrap; }
-.playDep { white-space: nowrap; width: 150px; text-align: right; }
-.footer { margin-top: 25px; border-top: 1px solid white; }
-
-p, li, img.screenshot { color: #ddd; margin-left: 2em; }
-a { text-decoration: none; color: steelblue; font-weight: bold; }
-dt { margin-left: 2em; }
-
-/* Lazy-ass auto-generated list CSS */
-.navlist { margin: 0; padding: 0 0 20px 10px; border-bottom: 1px solid #FFF; }
-.navlist ul, .navlist li { margin: 0; padding: 0; display: inline; list-style-type: none; }
-.navlist a:link, .navlist a:visited { float: left; line-height: 14px; font-weight: bold;
- margin: 0 10px 4px 10px; text-decoration: none; color: #999; }
-.navlist a:hover, .navlist a.selected {
- border-bottom: 4px solid #FFF; padding-bottom: 2px; background: transparent; color: #FFF; }
-.navlist a:hover { color: #FFF; }
-
-em { color: #FFF; }
-h3 { border-bottom: 1px solid #333; }
-#status { background-color: lightyellow; border: 1px solid yellow; color: black;
- padding: .5em 1em; margin-bottom: 1.5em; }
-dt span { display: block; width: 30px; float: left; }
-dd { margin-left: 30px; margin-bottom: .75em; color: #999; }
-
-.defects td { border: 1px solid silver; border-collapse: collapse; padding: 2px 5px; }
-.defects th { border: 1px solid silver; border-collapse: collapse; font-variant: small-caps; color: black;
- text-align: left; padding: 2px 5px; white-space: pre; background-color: ghostwhite; }
-.news { font-size: larger; color: lime; font-variant: small-caps; font-weight: bold; }
diff --git a/oss/rune/index.html b/oss/rune/index.html
new file mode 100644
index 0000000..be7ed04
--- /dev/null
+++ b/oss/rune/index.html
@@ -0,0 +1,15 @@
+<!DOCTYPE html>
+<html>
+ <head>
+ <meta charset="utf-8">
+ <title>Rune Game Engine</title>
+ <link rel="stylesheet" href="style.css"/>
+ </head>
+ <body>
+ <h1>Rune Game Engine</h1>
+ <p>Rune is a fully 3D, open source game engine written in pure C. It is built
+ on open source libraries such as Vulkan and OpenAL, and it has a development
+ model loosely based on the Linux kernel.</p>
+ <p>Rune has a "Linux first" design, meaning that the engine targets Unix-like
+ systems primarily while maintaining compatibility with Windows and macOS. The
+ engine