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/*
* Rune Game Engine
* Copyright 2024 Danny Holman <dholman@gymli.org>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef RUNE_UTIL_UTIL_H
#define RUNE_UTIL_UTIL_H
#include <assert.h>
#include <stdint.h>
#if defined(__clang__) || defined(__gcc__)
#define STATIC_ASSERT _Static_assert
#else
#define STATIC_ASSERT static_assert
#endif
#ifdef REXPORT
#ifdef _MSC_VER
#define RAPI __declspec(dllexport)
#else
#define RAPI __attribute__((visibility("default")))
#endif
#else
#ifdef _MSC_VER
#define RAPI __declspec(dllexport)
#else
#define RAPI
#endif
#endif
static inline uint32_t clamp(uint32_t value, float min, float max) {
const uint32_t ret = value < min ? min : value;
return ret > max ? max : ret;
}
#endif
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