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/*
* Rune Game Engine
* Copyright 2024 Danny Holman <dholman@gymli.org>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef RUNE_UTIL_LIST_H
#define RUNE_UTIL_LIST_H
#include <stddef.h>
RAPI struct list_head {
struct list_head *next;
struct list_head *prev;
};
RAPI static inline void list_add(struct list_head *new, struct list_head *head) {
struct list_head *temp = head;
while (temp->next != NULL)
temp = temp->next;
temp->next = new;
new->prev = temp;
new->next = NULL;
}
RAPI static inline void list_del(struct list_head *item) {
struct list_head *next = item->next;
struct list_head *prev = item->prev;
if (next != NULL)
next->prev = prev;
if (prev != NULL)
prev->next = next;
item->next = NULL;
item->prev = NULL;
}
#endif
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