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/*
 * Rune Game Engine
 * Copyright 2024 Danny Holman <dholman@gymli.org>
 *
 * This software is provided 'as-is', without any express or implied
 * warranty.  In no event will the authors be held liable for any damages
 * arising from the use of this software.
 *
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 *
 * 1. The origin of this software must not be misrepresented; you must not
 *    claim that you wrote the original software. If you use this software
 *    in a product, an acknowledgment in the product documentation would be
 *    appreciated but is not required.
 * 2. Altered source versions must be plainly marked as such, and must not be
 *    misrepresented as being the original software.
 * 3. This notice may not be removed or altered from any source distribution.
 */

#ifndef RUNE_UI_RENDERER_H
#define RUNE_UI_RENDERER_H

#include <rune/util/types.h>
#include <rune/ui/window.h>

#define RUNE_RENDERER_VULKAN    0
#define RUNE_RENDERER_DIRECTX   1

struct rune_renderer {
        struct rune_window *window;
        int (*init)(struct rune_renderer *renderer);
        void (*close)(struct rune_renderer *renderer);
};

RAPI struct rune_renderer* rune_create_renderer(struct rune_window *window, int type);
RAPI void rune_destroy_renderer(struct rune_renderer *renderer);

#endif