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/*
 * Rune Game Engine
 * Copyright 2024 Danny Holman <dholman@gymli.org>
 *
 * This software is provided 'as-is', without any express or implied
 * warranty.  In no event will the authors be held liable for any damages
 * arising from the use of this software.
 *
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 *
 * 1. The origin of this software must not be misrepresented; you must not
 *    claim that you wrote the original software. If you use this software
 *    in a product, an acknowledgment in the product documentation would be
 *    appreciated but is not required.
 * 2. Altered source versions must be plainly marked as such, and must not be
 *    misrepresented as being the original software.
 * 3. This notice may not be removed or altered from any source distribution.
 */

#ifndef RUNE_CORE_LOGGING_H
#define RUNE_CORE_LOGGING_H

#include <rune/util/types.h>

enum log_level {
        LOG_FATAL,
        LOG_ERROR,
        LOG_WARN,
        LOG_INFO,
        LOG_DEBUG
};

RAPI void log_output(int level, const char *fmt, ...);
RAPI void enable_log_debug(void);
RAPI void disable_log_debug(void);

#endif