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#include <rune/core/mod.h>
#include <rune/core/logging.h>
#include <rune/core/alloc.h>
#include <stdio.h>
#include <string.h>
#include <dirent.h>
#include <dlfcn.h>
struct list_head *mods = NULL;
void _load_mod(const char *filename) {
char mod_path[4096];
sprintf(mod_path, "mods/%s", filename);
void *handle = dlopen(mod_path, RTLD_LAZY);
if (handle == NULL)
log_output(LOG_ERROR, "Error loading mod %s: %s", filename, dlerror());
}
void rune_load_mods(void) {
DIR *dir = opendir("mods");
if (dir == NULL) {
log_output(LOG_INFO, "No mods folder found, skipping mod loading");
return;
}
struct dirent *mods_de;
while ((mods_de = readdir(dir)) != NULL) {
if (strstr(mods_de->d_name, ".so"))
_load_mod(mods_de->d_name);
}
}
void rune_init_mods(void) {
struct list_head *temp = mods;
struct mod *mod;
while (temp != NULL) {
mod = (struct mod*)((void*)temp - offsetof(struct mod, list));
(*mod->init_func)();
temp = temp->next;
}
}
void rune_close_mods(void) {
if (mods == NULL)
return;
struct list_head *temp = mods;
struct mod *mod;
while (temp != NULL) {
mod = (struct mod*)((void*)temp - offsetof(struct mod, list));
(*mod->exit_func)();
temp = temp->next;
rune_free(mod);
}
}
void rune_register_mod(const char *name, mod_func init_func, mod_func exit_func, mod_func update_func) {
struct mod *new = rune_alloc(sizeof(struct mod));
new->name = name;
new->init_func = init_func;
new->exit_func = exit_func;
new->update_func = update_func;
new->list.next = NULL;
new->list.prev = NULL;
if (mods == NULL)
mods = &new->list;
else
list_add(&new->list, mods);
}
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