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cmake_minimum_required(VERSION 3.20)
project(rune-engine VERSION 0.61.0 DESCRIPTION "High performance game engine designed for Quake-style shooters")
set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/CMake" ${CMAKE_MODULE_PATH})
set(CMAKE_C_STANDARD 23)
set(CMAKE_C_STANDARD_REQUIRED ON)
set(CMAKE_C_EXTENSIONS ON)
set(CMAKE_C_VISIBILITY_PRESET hidden)
set(CMAKE_VISIBILITY_INLINES_HIDDEN YES)
list(APPEND SOURCE_FILES
core/abort.c
core/alloc.c
core/callbacks.c
core/init.c
core/logging.c
core/mod.c
core/network.c
core/thread.c
)
list(APPEND SOURCE_FILES
render/directx/renderer.c
render/vulkan/context.c
render/vulkan/device.c
render/vulkan/fence.c
render/vulkan/framebuffer.c
render/vulkan/image.c
render/vulkan/renderer.c
render/vulkan/renderpass.c
render/vulkan/swapchain.c
ui/window.c
ui/input.c
)
find_package(Vulkan REQUIRED)
find_package(glfw3 REQUIRED)
find_package(OpenAL REQUIRED)
find_package(cglm REQUIRED)
find_package(Threads REQUIRED)
set(HEADER_DIR include)
list(APPEND INCLUDE_DIRS
${HEADER_DIR}
${Vulkan_INCLUDE_DIRS}
${GLFW_INCLUDE_DIR}
${OPENAL_INCLUDE_DIR}
)
list(APPEND LINK_LIBS
${Vulkan_LIBRARIES}
${GLFW_LIBRARIES}
${OPENAL_LIBRARY}
${CMAKE_THREAD_LIBS_INIT}
)
if (WIN32)
find_package(dlfcn-win32 REQUIRED)
set(GLFW_LIBRARIES glfw3dll)
set(DX12_LIBRARIES d3d12.lib dxgi.lib dxguid.lib)
set(DL_LIBRARIES dlfcn-win32::dl)
list(APPEND LINK_LIBS ${DX12_LIBRARIES} ${DL_LIBRARIES})
else()
set(GLFW_LIBRARIES glfw)
endif()
list(APPEND LINK_LIBS ${GLFW_LIBRARIES})
add_compile_definitions(VERSION="${PROJECT_VERSION}")
add_compile_definitions(RAPI_EXPORT)
add_library(${PROJECT_NAME} SHARED ${SOURCE_FILES})
set_property(TARGET ${PROJECT_NAME} PROPERTY ENABLE_EXPORTS ON)
target_include_directories(${PROJECT_NAME} PUBLIC ${INCLUDE_DIRS})
target_link_libraries(${PROJECT_NAME} ${LINK_LIBS})
set_target_properties(${PROJECT_NAME} PROPERTIES VERSION ${PROJECT_VERSION})
set_target_properties(${PROJECT_NAME} PROPERTIES SOVERSION ${PROJECT_VERSION_MAJOR})
add_subdirectory("doc")
include(GNUInstallDirs)
install(TARGETS ${PROJECT_NAME}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
COMPONENT ${PROJECT_NAME}_Runtime
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
COMPONENT ${PROJECT_NAME}_Runtime
NAMELINK_COMPONENT ${PROJECT_NAME}_Development
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
COMPONENT ${PROJECT_NAME}_Development
)
install(DIRECTORY ${HEADER_DIR}/rune DESTINATION include)
include(CMakePackageConfigHelpers)
write_basic_package_version_file(
${PROJECT_NAME}Version.cmake
VERSION ${PROJECT_VERSION}
COMPATIBILITY SameMajorVersion
)
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