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cmake_minimum_required(VERSION 3.20)
set(CMAKE_C_STANDARD 23)
set(CMAKE_C_STANDARD_REQUIRED ON)
set(CMAKE_C_EXTENSIONS ON)
set(CMAKE_C_VISIBILITY_PRESET hidden)
set(CMAKE_VISIBILITY_INLINES_HIDDEN YES)
project(rune-engine VERSION 0.61.0 DESCRIPTION "High performance game engine designed for Quake-style shooters")
list(APPEND SOURCE_FILES
core/abort.c
core/alloc.c
core/callbacks.c
core/init.c
core/logging.c
core/mod.c
core/network.c
core/thread.c
)
list(APPEND SOURCE_FILES
ui/window.c
ui/input.c
ui/renderer.c
)
set(HEADER_DIR include)
add_compile_definitions(VERSION="${PROJECT_VERSION}")
add_compile_definitions(RAPI_EXPORT)
add_library(${PROJECT_NAME} SHARED ${SOURCE_FILES})
set_property(TARGET ${PROJECT_NAME} PROPERTY ENABLE_EXPORTS ON)
target_include_directories(${PROJECT_NAME} PUBLIC ${HEADER_DIR})
set_target_properties(${PROJECT_NAME} PROPERTIES VERSION ${PROJECT_VERSION})
set_target_properties(${PROJECT_NAME} PROPERTIES SOVERSION ${PROJECT_VERSION_MAJOR})
include(GNUInstallDirs)
install(TARGETS ${PROJECT_NAME}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
COMPONENT ${PROJECT_NAME}_Runtime
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
COMPONENT ${PROJECT_NAME}_Runtime
NAMELINK_COMPONENT ${PROJECT_NAME}_Development
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
COMPONENT ${PROJECT_NAME}_Development
)
install(DIRECTORY ${HEADER_DIR}/rune DESTINATION include)
include(CMakePackageConfigHelpers)
write_basic_package_version_file(
${PROJECT_NAME}Version.cmake
VERSION ${PROJECT_VERSION}
COMPATIBILITY SameMajorVersion
)
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