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* ui: make initialization functions more consistentDanny Holman2024-10-251-1/+1
| | | | | | | Make the initialization functions more consistent with the rest of the engine. Init functions should have the format `rune_init_<object>`. Signed-off-by: Danny Holman <dholman@gymli.org>
* render: move all rendering code out of uiDanny Holman2024-10-251-32/+0
| | | | | | | Move all the rendering code out of the UI subsystem. The new rendering API now has hooks that the UI code can make use of. Signed-off-by: Danny Holman <dholman@gymli.org>
* ui: input: use scancodes instead of keycodesDanny Holman2024-10-141-2/+3
| | | | | | | Use scancodes instead of keycodes for indexing into the callback array. This makes the engine keyboard-agnostic. Signed-off-by: Danny Holman <dholman@gymli.org>
* ui: add new subsystemv0.61Danny Holman2024-09-173-0/+105
Add the UI subsystem. This subsystem will control the window display, events and input. Signed-off-by: Danny Holman <dholman@gymli.org>