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2024-10-25render: fix a build bug in the vulkan rendererDanny Holman
Fix a bug causing the build to fail during the compile step of the Vulkan renderer. The frame number has been moved into the swapchain struct and no longer exists in the context struct. Therefore, its initialization should be done inside the swapchain init function. Signed-off-by: Danny Holman <dholman@gymli.org>
2024-10-25render: move all rendering code out of uiDanny Holman
Move all the rendering code out of the UI subsystem. The new rendering API now has hooks that the UI code can make use of. Signed-off-by: Danny Holman <dholman@gymli.org>
2024-10-25render: add a skeleton DirectX implementationDanny Holman
Add a skeleton DirectX rendering implementation. This is to satisfy build requirements and is not yet functional in any capacity. Signed-off-by: Danny Holman <dholman@gymli.org>
2024-10-25render: create the rendering subsystemDanny Holman
Create the rendering subsystem and populate it with a basic Vulkan renderer. This renderer is not yet functional and should not be used yet. Signed-off-by: Danny Holman <dholman@gymli.org>