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path: root/include/rune/ui
AgeCommit message (Collapse)Author
2025-03-20core: input: fix coding style issueDanny Holman
Fix a coding style issue in the input system. All API-level types should be fully opaque. Signed-off-by: Danny Holman <dholman@gymli.org>
2024-11-27render: centralize the type definitionsDanny Holman
Centralize the type definitions for the Vulkan renderer. This removes the possibility for cyclic dependencies in the include paths. Signed-off-by: Danny Holman <dholman@gymli.org>
2024-11-07ui: rename window.h to app_window.hDanny Holman
Rename the main window definition files to app_window. This should differentiate it from a future window class that is part of the engine UI. Signed-off-by: Danny Holman <dholman@gymli.org>
2024-10-25ui: make initialization functions more consistentDanny Holman
Make the initialization functions more consistent with the rest of the engine. Init functions should have the format `rune_init_<object>`. Signed-off-by: Danny Holman <dholman@gymli.org>
2024-10-25render: move all rendering code out of uiDanny Holman
Move all the rendering code out of the UI subsystem. The new rendering API now has hooks that the UI code can make use of. Signed-off-by: Danny Holman <dholman@gymli.org>
2024-10-25ui: finalize how the rendering API is accessedDanny Holman
The hooks into the rendering API that is used by the UI subsystem should be finalized. This should give developers a baseline implementation to build a different kind of renderer with. Signed-off-by: Danny Holman <dholman@gymli.org>
2024-10-14ui: input: use scancodes instead of keycodesDanny Holman
Use scancodes instead of keycodes for indexing into the callback array. This makes the engine keyboard-agnostic. Signed-off-by: Danny Holman <dholman@gymli.org>
2024-09-17ui: add new subsystemv0.61Danny Holman
Add the UI subsystem. This subsystem will control the window display, events and input. Signed-off-by: Danny Holman <dholman@gymli.org>