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-rw-r--r--render/vulkan/image.h25
1 files changed, 23 insertions, 2 deletions
diff --git a/render/vulkan/image.h b/render/vulkan/image.h
index 7b96695..067025d 100644
--- a/render/vulkan/image.h
+++ b/render/vulkan/image.h
@@ -1,9 +1,30 @@
+/*
+ * Rune Game Engine
+ * Copyright 2024 Danny Holman <dholman@gymli.org>
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would be
+ * appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ * misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ */
+
#ifndef VKIMAGE_H
#define VKIMAGE_H
#include "vk_types.h"
-struct vkimage* create_vkimage(struct vkdev *dev, VkFormat format, uint32_t width, uint32_t height, uint32_t usage, uint32_t mem_flags, uint32_t aflags, int create_view);
-void destroy_vkimage(struct vkimage *image, struct vkdev *dev);
+vkimage_t* create_vkimage(vkdev_t *dev, VkFormat format, uint32_t width, uint32_t height, uint32_t usage, uint32_t mem_flags, uint32_t aflags, int create_view);
+void destroy_vkimage(vkimage_t *image, vkdev_t *dev);
#endif