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-rw-r--r--render/vulkan/fence.h29
1 files changed, 25 insertions, 4 deletions
diff --git a/render/vulkan/fence.h b/render/vulkan/fence.h
index 16e309d..49a04fe 100644
--- a/render/vulkan/fence.h
+++ b/render/vulkan/fence.h
@@ -1,12 +1,33 @@
+/*
+ * Rune Game Engine
+ * Copyright 2024 Danny Holman <dholman@gymli.org>
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would be
+ * appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ * misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ */
+
#ifndef VKFENCE_H
#define VKFENCE_H
#include "vk_types.h"
-struct vkfence* create_vkfence(struct vkdev *dev, uint8_t signal);
-void destroy_vkfence(struct vkfence *fence, struct vkdev *dev);
+vkfence_t* create_vkfence(vkdev_t *dev, uint8_t signal);
+void destroy_vkfence(vkfence_t *fence, vkdev_t *dev);
-uint8_t fence_lock(struct vkfence *fence, struct vkdev *dev, uint64_t timeout);
-void fence_unlock(struct vkfence *fence, struct vkdev *dev);
+int fence_lock(vkfence_t *fence, vkdev_t *dev, uint64_t timeout);
+void fence_unlock(vkfence_t *fence, vkdev_t *dev);
#endif