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-rw-r--r--render/vulkan/device.h34
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diff --git a/render/vulkan/device.h b/render/vulkan/device.h
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--- a/render/vulkan/device.h
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@@ -1,34 +0,0 @@
-/*
- * Rune Game Engine
- * Copyright 2024 Danny Holman <dholman@gymli.org>
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- */
-
-#ifndef VKDEVICE_H
-#define VKDEVICE_H
-
-#include "vk_types.h"
-
-vkdev_t* create_vkdev(VkInstance instance, VkSurfaceKHR surface);
-void destroy_vkdev(vkdev_t *dev);
-
-void get_swapchain_data(vkdev_t *dev, VkSurfaceKHR *surface);
-int get_depth_format(vkdev_t *dev);
-uint32_t get_memory_index(vkdev_t *dev, uint32_t type, uint32_t flags);
-
-#endif