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+/*
+ * Rune Game Engine
+ * Copyright 2024 Danny Holman <dholman@gymli.org>
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would be
+ * appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ * misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ */
+
+#ifndef VKDEVICE_H
+#define VKDEVICE_H
+
+#include <rune/util/types.h>
+#include <vulkan/vulkan.h>
+#include <GLFW/glfw3.h>
+
+struct vkswapchain_data {
+ VkSurfaceCapabilitiesKHR capabilities;
+ VkSurfaceFormatKHR *formats;
+ VkPresentModeKHR *present_modes;
+ uint32_t format_count;
+ uint32_t present_count;
+};
+
+struct vkdev {
+ VkPhysicalDevice pdev;
+ VkDevice ldev;
+ struct vkswapchain_data scdata;
+ uint32_t gfx_index;
+ uint32_t pres_index;
+ uint32_t tsfr_index;
+ uint32_t comp_index;
+ VkQueue gfx_queue;
+ VkQueue pres_queue;
+ VkQueue tsfr_queue;
+ VkQueue comp_queue;
+ VkCommandPool cmd_pool;
+ VkFormat depth_format;
+};
+
+struct vkdev* create_vkdev(VkInstance instance, VkSurfaceKHR surface);
+void destroy_vkdev(struct vkdev *dev);
+
+void get_swapchain_data(struct vkdev *dev, VkSurfaceKHR *surface);
+int get_depth_format(struct vkdev *dev);
+uint32_t get_memory_index(struct vkdev *dev, uint32_t type, uint32_t flags);
+
+#endif