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+/*
+ * Rune Game Engine
+ * Copyright 2024 Danny Holman <dholman@gymli.org>
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would be
+ * appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ * misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ */
+
+#ifndef RUNE_UTIL_UTIL_H
+#define RUNE_UTIL_UTIL_H
+
+#include <assert.h>
+#include <stdint.h>
+
+#if defined(__clang__) || defined(__gcc__)
+ #define STATIC_ASSERT _Static_assert
+#else
+ #define STATIC_ASSERT static_assert
+#endif
+
+
+#ifdef REXPORT
+ #ifdef _MSC_VER
+ #define RAPI __declspec(dllexport)
+ #else
+ #define RAPI __attribute__((visibility("default")))
+ #endif
+#else
+ #ifdef _MSC_VER
+ #define RAPI __declspec(dllexport)
+ #else
+ #define RAPI
+ #endif
+#endif
+
+static inline uint32_t clamp(uint32_t value, float min, float max) {
+ const uint32_t ret = value < min ? min : value;
+ return ret > max ? max : ret;
+}
+
+#endif