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-rw-r--r--include/rune/ui/renderer.h43
1 files changed, 0 insertions, 43 deletions
diff --git a/include/rune/ui/renderer.h b/include/rune/ui/renderer.h
deleted file mode 100644
index 92863a5..0000000
--- a/include/rune/ui/renderer.h
+++ /dev/null
@@ -1,43 +0,0 @@
-/*
- * Rune Game Engine
- * Copyright 2024 Danny Holman <dholman@gymli.org>
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- */
-
-#ifndef RUNE_UI_RENDERER_H
-#define RUNE_UI_RENDERER_H
-
-#include <rune/util/types.h>
-#include <rune/ui/window.h>
-
-struct rune_renderer {
- int (*init)(struct rune_window *window);
- void (*close)(void);
- void (*draw)(void);
- void (*clear)(void);
-};
-
-RAPI struct rune_renderer* select_render_vulkan(struct rune_window *window);
-RAPI struct rune_renderer* select_render_directx(struct rune_window *window);
-
-RAPI void rune_render_draw(struct rune_renderer *renderer);
-RAPI void rune_render_clear(struct rune_renderer *renderer);
-
-RAPI void rune_destroy_renderer(struct rune_renderer *renderer);
-
-#endif