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-rw-r--r--include/rune/render/renderer.h43
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diff --git a/include/rune/render/renderer.h b/include/rune/render/renderer.h
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+/*
+ * Rune Game Engine
+ * Copyright 2024 Danny Holman <dholman@gymli.org>
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would be
+ * appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ * misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ */
+
+#ifndef RUNE_RENDER_RENDERER_H
+#define RUNE_RENDER_RENDERER_H
+
+#include <rune/util/types.h>
+#include <rune/ui/window.h>
+
+struct rune_renderer {
+ int (*init)(struct rune_window *window);
+ void (*close)(struct rune_renderer *renderer);
+ void (*draw)(void);
+ void (*clear)(void);
+};
+
+RAPI struct rune_renderer* select_render_vulkan(struct rune_window *window);
+RAPI struct rune_renderer* select_render_directx(struct rune_window *window);
+
+RAPI void rune_render_draw(struct rune_renderer *renderer);
+RAPI void rune_render_clear(struct rune_renderer *renderer);
+
+RAPI void rune_destroy_renderer(struct rune_renderer *renderer);
+
+#endif