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Diffstat (limited to 'engine/render/vulkan/renderpass.h')
-rw-r--r-- | engine/render/vulkan/renderpass.h | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/engine/render/vulkan/renderpass.h b/engine/render/vulkan/renderpass.h new file mode 100644 index 0000000..1524438 --- /dev/null +++ b/engine/render/vulkan/renderpass.h @@ -0,0 +1,49 @@ +/* + * Rune Game Engine + * Copyright 2024 Danny Holman <dholman@gymli.org> + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would be + * appreciated but is not required. + * 2. Altered source versions must be plainly marked as such, and must not be + * misrepresented as being the original software. + * 3. This notice may not be removed or altered from any source distribution. + */ + +#ifndef VKRENDERPASS_H +#define VKRENDERPASS_H + +#include "vk_types.h" + +enum cmdbuf_state { + CMDBUF_INITIAL, + CMDBUF_RECORDING, + CMDBUF_IN_RENDERPASS, + CMDBUF_READY, + CMDBUF_SUBMITTED, +}; + +vkcmdbuffer_t* create_vkcmdbuffer(vkdev_t *dev, int primary); +void destroy_vkcmdbuffer(vkcmdbuffer_t *cmdbuffer, vkdev_t *dev); + +void cmdbuf_begin(vkcmdbuffer_t *cmdbuffer, int single, int rpass_cont, int sim_use); +void cmdbuf_end(vkcmdbuffer_t *cmdbuffer); +void cmdbuf_submit(vkcmdbuffer_t *cmdbuffer, VkSemaphore *signal, VkSemaphore *wait, VkQueue queue_handle, VkFence fence_handle); +void cmdbuf_reset(vkcmdbuffer_t *cmdbuffer); + +vkrendpass_t* create_vkrendpass(vkdev_t *dev, vkswapchain_t *swapchain, vec4 area, vec4 color, float depth, uint32_t stencil); +void destroy_vkrendpass(vkrendpass_t *rendpass, vkdev_t *dev); + +void renderpass_begin(vkcmdbuffer_t *buf, vkrendpass_t *rendpass, VkFramebuffer framebuf); +void renderpass_end(vkcmdbuffer_t *buf, vkrendpass_t *rendpass); + +#endif |