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+/*
+ * Rune Game Engine
+ * Copyright 2024 Danny Holman <dholman@gymli.org>
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would be
+ * appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ * misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ */
+
+#include <rune/core/init.h>
+#include <rune/core/abort.h>
+#include <rune/core/alloc.h>
+#include <rune/core/config.h>
+#include <rune/core/logging.h>
+#include <rune/core/thread.h>
+#include <rune/core/mod.h>
+#include <rune/core/object.h>
+
+int rune_init(int argc, char* argv[]) {
+ log_output(LOG_INFO, "Started Rune Engine version %s", RUNE_VER);
+
+ rune_init_default_settings();
+ rune_init_thread_api();
+
+ rune_load_mods();
+ rune_init_mods();
+
+ return 0;
+}
+
+void rune_exit(void) {
+ log_output(LOG_INFO, "Engine shutdown requested");
+ rune_clear_objs();
+ rune_close_mods();
+ rune_free_all();
+}