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-rw-r--r--engine/core/alloc.c178
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diff --git a/engine/core/alloc.c b/engine/core/alloc.c
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+++ b/engine/core/alloc.c
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+/*
+ * Rune Game Engine
+ * Copyright 2024 Danny Holman <dholman@gymli.org>
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would be
+ * appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ * misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ */
+
+#include <rune/core/alloc.h>
+#include <rune/core/logging.h>
+#include <rune/core/profiling.h>
+#include <stdlib.h>
+#include <string.h>
+
+// TODO: implement block coalescing so we can reuse freed blocks
+
+#define DEADBLOCK ((void*)0xDEADBEEF)
+
+static mem_block_t first_block;
+
+static mem_block_t* _find_free_block(size_t sz) {
+ list_head_t *temp = &first_block.list;
+ mem_block_t *block;
+ while (temp != NULL) {
+ block = (mem_block_t*)((void*)temp - offsetof(mem_block_t, list));
+ if (block->sz == sz && block->free == 1)
+ return block;
+ temp = temp->next;
+ }
+ return NULL;
+}
+
+static mem_block_t* _find_block(void *ptr) {
+ list_head_t *temp = &first_block.list;
+ mem_block_t *block;
+ while (temp != NULL) {
+ block = (mem_block_t*)((void*)temp - offsetof(mem_block_t, list));
+ if (block->ptr == ptr)
+ return block;
+ temp = temp->next;
+ }
+ return NULL;
+}
+
+static mem_block_t* _alloc_block(size_t sz) {
+ RUNE_PROFILE_SCOPE("Block allocation");
+ if (first_block.ptr == NULL) {
+ first_block.ptr = DEADBLOCK;
+ first_block.sz = 0;
+ }
+
+ mem_block_t *ret = _find_free_block(sz);
+ if (ret != NULL) {
+ ret->free = 0;
+ RUNE_PROFILE_END();
+ return ret->ptr;
+ }
+
+ ret = malloc(sizeof(mem_block_t));
+ if (ret == NULL) {
+ RUNE_PROFILE_END();
+ log_output(LOG_ERROR, "Cannot allocate block of size %d", sz);
+ return NULL;
+ }
+
+ ret->ptr = malloc(sz);
+ ret->sz = sz;
+ ret->free = 0;
+ list_add(&ret->list, &first_block.list);
+ RUNE_PROFILE_END();
+ log_output(LOG_DEBUG, "Alloc'd block of size %d", sz);
+ return ret;
+}
+
+static void _free_block(mem_block_t *block, int hard) {
+ RUNE_PROFILE_SCOPE("Block free");
+ if (hard == 1) {
+ list_del(&block->list);
+ RUNE_PROFILE_END();
+ free(block);
+ log_output(LOG_DEBUG, "Freed block of size %d", block->sz);
+ return;
+ }
+ block->free = 1;
+}
+
+void* rune_alloc(size_t sz) {
+ if (sz == 0)
+ return NULL;
+
+ RUNE_PROFILE_SCOPE("Pool allocation");
+ mem_block_t *block = _find_free_block(sz);
+ if (block != NULL) {
+ block->free = 0;
+ RUNE_PROFILE_END();
+ return block->ptr;
+ }
+
+ block = _alloc_block(sz);
+ RUNE_PROFILE_END();
+ return block->ptr;
+}
+
+void* rune_calloc(size_t nmemb, size_t sz) {
+ if (sz == 0)
+ return NULL;
+
+ RUNE_PROFILE_SCOPE("Zero array pool allocation");
+ mem_block_t *block = _find_free_block(sz);
+ if (block != NULL) {
+ block->free = 0;
+ RUNE_PROFILE_END();
+ return block->ptr;
+ }
+
+ block = _alloc_block(sz);
+ memset(block->ptr, 0, sz);
+ RUNE_PROFILE_END();
+ return block->ptr;
+}
+
+void* rune_realloc(void *ptr, size_t sz) {
+ if (ptr == NULL || sz == 0)
+ return rune_alloc(sz);
+
+ RUNE_PROFILE_SCOPE("Pool reallocation");
+ mem_block_t *old = _find_block(ptr);
+ mem_block_t *new = _alloc_block(sz);
+ memcpy(new->ptr, old->ptr, old->sz);
+ old->free = 1;
+ RUNE_PROFILE_END();
+ return new->ptr;
+}
+
+void rune_free(void *ptr) {
+ if (ptr == NULL)
+ return;
+
+ RUNE_PROFILE_SCOPE("Pool free");
+ mem_block_t *block = _find_block(ptr);
+ if (block->free == 1) {
+ RUNE_PROFILE_END();
+ return;
+ }
+ block->free = 1;
+ RUNE_PROFILE_END();
+}
+
+void rune_free_all(void) {
+ RUNE_PROFILE_SCOPE("Pool free all");
+ list_head_t *temp = &first_block.list;
+ mem_block_t *block;
+ while (temp != NULL) {
+ block = (mem_block_t*)((void*)temp - offsetof(mem_block_t, list));
+ if (block->ptr == DEADBLOCK) {
+ temp = temp->next;
+ continue;
+ }
+
+ temp = temp->next;
+ if (block->ptr != NULL)
+ _free_block(block, 1);
+ }
+ RUNE_PROFILE_END();
+}