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diff --git a/doc/index.rst b/doc/index.rst new file mode 100644 index 0000000..b4dfb5a --- /dev/null +++ b/doc/index.rst @@ -0,0 +1,46 @@ +.. Rune Game Engine documentation master file, created by + sphinx-quickstart on Wed Oct 16 23:36:04 2024. + You can adapt this file completely to your liking, but it should at least + contain the root `toctree` directive. + +Rune Game Engine documentation +============================== + +Rune is a high-performance game engine written entirely in C and designed to +support Quake-style, "boomer" shooters. It is free and open source, and has both +2D and 3D capabilities. If you are new to this documentation, we recommend that +you read the `introduction page <introduction.html>`_ to get an overview of features and specs that +Rune has to offer. Please note that improvements to the documentation are +welcome; join the rune-engine mailing list at lists.gymli.org if you want to help +out. + +User-oriented documentation +--------------------------- + +The following manuals are written for game or application developers who are +trying to get the engine to work for their own applications or libraries. + +.. toctree:: + :maxdepth: 1 + + Introduction <introduction.rst> + List of features <feature-list.rst> + Core API <core/index.rst> + Network API <network/index.rst> + Rendering API <render/index.rst> + UI API <ui/index.rst> + Sound API <sound/index.rst> + Reporting issues <reporting-issues.rst> + +Working with upstream +--------------------- + +The guides for interacting with the engine's development community and getting +your work upstream. + +.. toctree:: + :maxdepth: 1 + + Development process <dev-process.rst> + Coding style <coding-style.rst> + Submitting patches <submitting-patches.rst> |