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-rw-r--r--core/mod.c90
1 files changed, 0 insertions, 90 deletions
diff --git a/core/mod.c b/core/mod.c
deleted file mode 100644
index 3d9e710..0000000
--- a/core/mod.c
+++ /dev/null
@@ -1,90 +0,0 @@
-/*
- * Rune Game Engine
- * Copyright 2024 Danny Holman <dholman@gymli.org>
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- */
-
-#include <rune/core/mod.h>
-#include <rune/core/logging.h>
-#include <rune/core/alloc.h>
-#include <stdio.h>
-#include <string.h>
-#include <dirent.h>
-#include <dlfcn.h>
-
-list_head_t *mods = NULL;
-
-void _load_mod(const char *filename) {
- char mod_path[4096];
- sprintf(mod_path, "mods/%s", filename);
- void *handle = dlopen(mod_path, RTLD_LAZY);
- if (handle == NULL)
- log_output(LOG_ERROR, "Error loading mod %s: %s", filename, dlerror());
-}
-
-void rune_load_mods(void) {
- DIR *dir = opendir("mods");
- if (dir == NULL) {
- log_output(LOG_INFO, "No mods folder found, skipping mod loading");
- return;
- }
-
- struct dirent *mods_de;
- while ((mods_de = readdir(dir)) != NULL) {
- if (strstr(mods_de->d_name, ".so"))
- _load_mod(mods_de->d_name);
- }
-}
-
-void rune_init_mods(void) {
- list_head_t *temp = mods;
- struct mod *mod;
- while (temp != NULL) {
- mod = (struct mod*)((void*)temp - offsetof(struct mod, list));
- (*mod->init_func)();
- temp = temp->next;
- }
-}
-
-void rune_close_mods(void) {
- if (mods == NULL)
- return;
-
- list_head_t *temp = mods;
- struct mod *mod;
- while (temp != NULL) {
- mod = (struct mod*)((void*)temp - offsetof(struct mod, list));
- (*mod->exit_func)();
- temp = temp->next;
- rune_free(mod);
- }
-}
-
-void rune_register_mod(const char *name, mod_func init_func, mod_func exit_func, mod_func update_func) {
- struct mod *new = rune_alloc(sizeof(struct mod));
- new->name = name;
- new->init_func = init_func;
- new->exit_func = exit_func;
- new->update_func = update_func;
- new->list.next = NULL;
- new->list.prev = NULL;
- if (mods == NULL)
- mods = &new->list;
- else
- list_add(&new->list, mods);
-}