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authorDanny Holman <dholman@gymli.org>2025-03-20 14:07:30 -0500
committerDanny Holman <dholman@gymli.org>2025-03-20 14:09:46 -0500
commit0fe9610325810ccaf843ac3a8e9df9f571ca5ebd (patch)
tree40064acd37fd98fb540d8cc54cefe8e655c6047e /render/vulkan/context.h
parenta62d0aea52df81648b9d429ffd5b3e8ef190ed52 (diff)
render: vulkan: make all types opaque
Make all the types specific to Vulkan fully opaque. This brings most of the rendering backend in line with the project coding style. Signed-off-by: Danny Holman <dholman@gymli.org>
Diffstat (limited to 'render/vulkan/context.h')
-rw-r--r--render/vulkan/context.h27
1 files changed, 24 insertions, 3 deletions
diff --git a/render/vulkan/context.h b/render/vulkan/context.h
index e671223..15817e8 100644
--- a/render/vulkan/context.h
+++ b/render/vulkan/context.h
@@ -1,11 +1,32 @@
+/*
+ * Rune Game Engine
+ * Copyright 2024 Danny Holman <dholman@gymli.org>
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would be
+ * appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ * misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ */
+
#ifndef VKCONTEXT_H
#define VKCONTEXT_H
#include "vk_types.h"
-struct vkcontext* create_vkcontext(struct vklayer_container *vklayers, struct ext_container *ext);
-void destroy_vkcontext(struct vkcontext *context);
+vkcontext_t* create_vkcontext(vklayer_container_t *vklayers, ext_container_t *ext);
+void destroy_vkcontext(vkcontext_t *context);
-struct vklayer_container* init_vklayers(struct ext_container *ext);
+vklayer_container_t* init_vklayers(ext_container_t *ext);
#endif