diff options
author | Danny Holman <dholman@gymli.org> | 2025-03-20 14:07:30 -0500 |
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committer | Danny Holman <dholman@gymli.org> | 2025-03-20 14:09:46 -0500 |
commit | 0fe9610325810ccaf843ac3a8e9df9f571ca5ebd (patch) | |
tree | 40064acd37fd98fb540d8cc54cefe8e655c6047e /render/directx/renderer.c | |
parent | a62d0aea52df81648b9d429ffd5b3e8ef190ed52 (diff) |
render: vulkan: make all types opaque
Make all the types specific to Vulkan fully opaque. This brings most of
the rendering backend in line with the project coding style.
Signed-off-by: Danny Holman <dholman@gymli.org>
Diffstat (limited to 'render/directx/renderer.c')
-rw-r--r-- | render/directx/renderer.c | 25 |
1 files changed, 23 insertions, 2 deletions
diff --git a/render/directx/renderer.c b/render/directx/renderer.c index c0cac9c..8820441 100644 --- a/render/directx/renderer.c +++ b/render/directx/renderer.c @@ -1,17 +1,38 @@ +/* + * Rune Game Engine + * Copyright 2024 Danny Holman <dholman@gymli.org> + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would be + * appreciated but is not required. + * 2. Altered source versions must be plainly marked as such, and must not be + * misrepresented as being the original software. + * 3. This notice may not be removed or altered from any source distribution. + */ + #include <rune/core/abort.h> #include <rune/core/logging.h> #include <rune/render/renderer.h> #ifdef _WIN32 -struct rune_renderer* select_render_directx(struct rune_window *window) { +struct rune_renderer* select_render_directx(window_t *window) { log_output(LOG_FATAL, "DirectX support has not yet been implemented"); rune_abort(); } #else -struct rune_renderer* select_render_directx(struct rune_window *window) { +struct rune_renderer* select_render_directx(window_t *window) { log_output(LOG_FATAL, "DirectX is not supported on this platform"); rune_abort(); } |