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authorDanny Holman <dholman@gymli.org>2024-10-25 23:19:09 -0500
committerDanny Holman <dholman@gymli.org>2024-10-25 23:19:09 -0500
commitb13c7d59a91fa1790f132e08791c31940b475426 (patch)
tree976adf75517abf5cbec6a567f73ed786f50029d8 /include/rune/ui/window.h
parente879c0388fd9ebb6272eee9c12027f7637efbffc (diff)
ui: make initialization functions more consistent
Make the initialization functions more consistent with the rest of the engine. Init functions should have the format `rune_init_<object>`. Signed-off-by: Danny Holman <dholman@gymli.org>
Diffstat (limited to 'include/rune/ui/window.h')
-rw-r--r--include/rune/ui/window.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/rune/ui/window.h b/include/rune/ui/window.h
index 42bb8b9..bd12fb9 100644
--- a/include/rune/ui/window.h
+++ b/include/rune/ui/window.h
@@ -32,7 +32,7 @@ struct rune_window {
GLFWwindow *window;
};
-RAPI struct rune_window* rune_create_window(uint32_t width, uint32_t height, const char *title);
+RAPI struct rune_window* rune_init_window(uint32_t width, uint32_t height, const char *title);
RAPI void rune_destroy_window(struct rune_window *window);
#endif