diff options
author | Danny Holman <dholman@gymli.org> | 2024-10-25 23:06:52 -0500 |
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committer | Danny Holman <dholman@gymli.org> | 2024-10-25 23:06:52 -0500 |
commit | 29718f0e8e44de7da44526ca5490736c0bd94112 (patch) | |
tree | 6c9daf69f00835c2c9c139aa8d567671a6101b27 /include/rune/ui/renderer.h | |
parent | 5b3a0a5b07a3e2e252ec61e0591fd53e416a9d3f (diff) |
ui: finalize how the rendering API is accessed
The hooks into the rendering API that is used by the UI subsystem should
be finalized. This should give developers a baseline implementation to
build a different kind of renderer with.
Signed-off-by: Danny Holman <dholman@gymli.org>
Diffstat (limited to 'include/rune/ui/renderer.h')
-rw-r--r-- | include/rune/ui/renderer.h | 17 |
1 files changed, 10 insertions, 7 deletions
diff --git a/include/rune/ui/renderer.h b/include/rune/ui/renderer.h index f1849e3..92863a5 100644 --- a/include/rune/ui/renderer.h +++ b/include/rune/ui/renderer.h @@ -25,16 +25,19 @@ #include <rune/util/types.h> #include <rune/ui/window.h> -#define RUNE_RENDERER_VULKAN 0 -#define RUNE_RENDERER_DIRECTX 1 - struct rune_renderer { - struct rune_window *window; - int (*init)(struct rune_renderer *renderer); - void (*close)(struct rune_renderer *renderer); + int (*init)(struct rune_window *window); + void (*close)(void); + void (*draw)(void); + void (*clear)(void); }; -RAPI struct rune_renderer* rune_create_renderer(struct rune_window *window, int type); +RAPI struct rune_renderer* select_render_vulkan(struct rune_window *window); +RAPI struct rune_renderer* select_render_directx(struct rune_window *window); + +RAPI void rune_render_draw(struct rune_renderer *renderer); +RAPI void rune_render_clear(struct rune_renderer *renderer); + RAPI void rune_destroy_renderer(struct rune_renderer *renderer); #endif |