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authorDanny Holman <dholman@gymli.org>2024-10-25 23:06:52 -0500
committerDanny Holman <dholman@gymli.org>2024-10-25 23:06:52 -0500
commit29718f0e8e44de7da44526ca5490736c0bd94112 (patch)
tree6c9daf69f00835c2c9c139aa8d567671a6101b27 /include/rune/ui/renderer.h
parent5b3a0a5b07a3e2e252ec61e0591fd53e416a9d3f (diff)
ui: finalize how the rendering API is accessed
The hooks into the rendering API that is used by the UI subsystem should be finalized. This should give developers a baseline implementation to build a different kind of renderer with. Signed-off-by: Danny Holman <dholman@gymli.org>
Diffstat (limited to 'include/rune/ui/renderer.h')
-rw-r--r--include/rune/ui/renderer.h17
1 files changed, 10 insertions, 7 deletions
diff --git a/include/rune/ui/renderer.h b/include/rune/ui/renderer.h
index f1849e3..92863a5 100644
--- a/include/rune/ui/renderer.h
+++ b/include/rune/ui/renderer.h
@@ -25,16 +25,19 @@
#include <rune/util/types.h>
#include <rune/ui/window.h>
-#define RUNE_RENDERER_VULKAN 0
-#define RUNE_RENDERER_DIRECTX 1
-
struct rune_renderer {
- struct rune_window *window;
- int (*init)(struct rune_renderer *renderer);
- void (*close)(struct rune_renderer *renderer);
+ int (*init)(struct rune_window *window);
+ void (*close)(void);
+ void (*draw)(void);
+ void (*clear)(void);
};
-RAPI struct rune_renderer* rune_create_renderer(struct rune_window *window, int type);
+RAPI struct rune_renderer* select_render_vulkan(struct rune_window *window);
+RAPI struct rune_renderer* select_render_directx(struct rune_window *window);
+
+RAPI void rune_render_draw(struct rune_renderer *renderer);
+RAPI void rune_render_clear(struct rune_renderer *renderer);
+
RAPI void rune_destroy_renderer(struct rune_renderer *renderer);
#endif