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authorDanny Holman <dholman@gymli.org>2024-09-17 02:22:44 -0500
committerDanny Holman <dholman@gymli.org>2024-09-17 02:22:44 -0500
commit43e60465a0b5686f3db71c87a1d73717d93e9964 (patch)
tree0c6ccfce374291e6a13c78605d06bf3385a39c0d /include/rune/ui/input.h
parent70c912b7d545515823d0b06953a8afe0253ab09c (diff)
ui: add new subsystemv0.61
Add the UI subsystem. This subsystem will control the window display, events and input. Signed-off-by: Danny Holman <dholman@gymli.org>
Diffstat (limited to 'include/rune/ui/input.h')
-rw-r--r--include/rune/ui/input.h40
1 files changed, 40 insertions, 0 deletions
diff --git a/include/rune/ui/input.h b/include/rune/ui/input.h
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+++ b/include/rune/ui/input.h
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+/*
+ * Rune Game Engine
+ * Copyright 2024 Danny Holman <dholman@gymli.org>
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would be
+ * appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ * misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ */
+
+#ifndef RUNE_UI_INPUT_H
+#define RUNE_UI_INPUT_H
+
+#include <rune/util/types.h>
+#include <rune/ui/window.h>
+
+#define KB_MODE_RAW 0
+#define KB_MODE_TEXT 1
+
+RAPI int rune_input_init(struct rune_window *window);
+RAPI void rune_input_quit(void);
+
+RAPI void set_keyboard_mode(int mode);
+RAPI int get_keyboard_mode(void);
+
+RAPI void register_key_hook(int key, void (*func)(void));
+RAPI void rune_input_tick(void);
+
+#endif