diff options
author | Danny Holman <dholman@gymli.org> | 2024-09-17 02:22:44 -0500 |
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committer | Danny Holman <dholman@gymli.org> | 2024-09-17 02:22:44 -0500 |
commit | 43e60465a0b5686f3db71c87a1d73717d93e9964 (patch) | |
tree | 0c6ccfce374291e6a13c78605d06bf3385a39c0d /include/rune/ui/input.h | |
parent | 70c912b7d545515823d0b06953a8afe0253ab09c (diff) |
ui: add new subsystemv0.61
Add the UI subsystem. This subsystem will control the window display,
events and input.
Signed-off-by: Danny Holman <dholman@gymli.org>
Diffstat (limited to 'include/rune/ui/input.h')
-rw-r--r-- | include/rune/ui/input.h | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/include/rune/ui/input.h b/include/rune/ui/input.h new file mode 100644 index 0000000..dd86b17 --- /dev/null +++ b/include/rune/ui/input.h @@ -0,0 +1,40 @@ +/* + * Rune Game Engine + * Copyright 2024 Danny Holman <dholman@gymli.org> + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would be + * appreciated but is not required. + * 2. Altered source versions must be plainly marked as such, and must not be + * misrepresented as being the original software. + * 3. This notice may not be removed or altered from any source distribution. + */ + +#ifndef RUNE_UI_INPUT_H +#define RUNE_UI_INPUT_H + +#include <rune/util/types.h> +#include <rune/ui/window.h> + +#define KB_MODE_RAW 0 +#define KB_MODE_TEXT 1 + +RAPI int rune_input_init(struct rune_window *window); +RAPI void rune_input_quit(void); + +RAPI void set_keyboard_mode(int mode); +RAPI int get_keyboard_mode(void); + +RAPI void register_key_hook(int key, void (*func)(void)); +RAPI void rune_input_tick(void); + +#endif |