diff options
author | Danny Holman <dholman@gymli.org> | 2024-10-14 21:04:19 -0500 |
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committer | Danny Holman <dholman@gymli.org> | 2024-10-14 21:04:19 -0500 |
commit | 7ec4bf7c73869fbf641dd642d8e413afc2e0a829 (patch) | |
tree | cfca2b4f9c1abdf4de1b741cb7ae850b9c2f3310 /include/rune/core | |
parent | f9a9720d3d34cf213a5393cdfdac989bed913e1a (diff) |
core: mod: create a mod interface
Create a skeleton mod interface so that the engine can load shared
libraries or DLLs as in-game mods. The API should be compiler agnostic
as much as possible.
Signed-off-by: Danny Holman <dholman@gymli.org>
Diffstat (limited to 'include/rune/core')
-rw-r--r-- | include/rune/core/mod.h | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/include/rune/core/mod.h b/include/rune/core/mod.h new file mode 100644 index 0000000..8c63d5f --- /dev/null +++ b/include/rune/core/mod.h @@ -0,0 +1,65 @@ +/* + * Rune Game Engine + * Copyright 2024 Danny Holman <dholman@gymli.org> + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would be + * appreciated but is not required. + * 2. Altered source versions must be plainly marked as such, and must not be + * misrepresented as being the original software. + * 3. This notice may not be removed or altered from any source distribution. + */ + +#ifndef RUNE_CORE_MOD_H +#define RUNE_CORE_MOD_H + +#include <rune/util/types.h> +#include <rune/util/list.h> + +#ifdef _WIN32 + +#include <windows.h> + +#define REGISTER_MOD(name, init_func, exit_func, update_func) \ + void register_##name() { \ + rune_register_mod(#name, init_func, exit_func, update_func); \ + } \ + BOOL WINAPI DllMain(HINSTANCE hndl, DWORD fdw, LPVOID lpv) { \ + if (fdw == DLL_PROCESS_ATTACH) \ + register_##name(); \ + } + +#else + +#define REGISTER_MOD(name, init_func, exit_func, update_func) \ + __attribute__((constructor)) void register_##name() { \ + rune_register_mod(#name, init_func, exit_func, update_func); \ + } + +#endif + +typedef void (*mod_func)(void); + +struct mod { + const char *name; + mod_func init_func; + mod_func exit_func; + mod_func update_func; + struct list_head list; +}; + +RAPI void rune_load_mods(void); +RAPI void rune_init_mods(void); +RAPI void rune_close_mods(void); +RAPI void rune_register_mod(const char *name, mod_func init_func, mod_func exit_func, mod_func update_func); + +#endif |