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author | Danny Holman <dholman@gymli.org> | 2025-08-29 13:21:11 -0500 |
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committer | Danny Holman <dholman@gymli.org> | 2025-08-29 13:21:11 -0500 |
commit | 40d788c5305486713c2a4a17926d7907f09ebde7 (patch) | |
tree | accda014f802cef11e8d70d91bfdf7089c279fba /oss/rune/index.md | |
parent | Update Gemfile (diff) | |
download | blog-40d788c5305486713c2a4a17926d7907f09ebde7.tar.gz blog-40d788c5305486713c2a4a17926d7907f09ebde7.tar.zst blog-40d788c5305486713c2a4a17926d7907f09ebde7.zip |
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diff --git a/oss/rune/index.md b/oss/rune/index.md new file mode 100644 index 0000000..d6f6f29 --- /dev/null +++ b/oss/rune/index.md @@ -0,0 +1,22 @@ +--- +layout: page +title: Rune Game Engine +--- + +Rune is a high-performance game engine written entirely in C. It uses Vulkan as +a rendering backend on all supported platforms and can use Direct3D on Windows. +The engine and its components are licensed under the terms of the ZLib license. + +## Bundled features + +* Built-in editor with custom UI +* Profiler that emits XML performance metrics +* Built-in mod support with dynamic loading +* HTML-based documentation +* Easy to use API with potential for language bindings + +## Source code + +The engine is hosted on an in-house [git +forge](https://git.gymli.org/dholman/rune-engine.git) with a mirror on +[GitHub](https://www.github.com/GymliDanny/rune-engine). |