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author | Danny Holman <dholman@gymli.org> | 2025-08-29 13:21:11 -0500 |
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committer | Danny Holman <dholman@gymli.org> | 2025-08-29 13:21:11 -0500 |
commit | 40d788c5305486713c2a4a17926d7907f09ebde7 (patch) | |
tree | accda014f802cef11e8d70d91bfdf7089c279fba /oss/rune/index.html | |
parent | Update Gemfile (diff) | |
download | blog-40d788c5305486713c2a4a17926d7907f09ebde7.tar.gz blog-40d788c5305486713c2a4a17926d7907f09ebde7.tar.zst blog-40d788c5305486713c2a4a17926d7907f09ebde7.zip |
Diffstat (limited to 'oss/rune/index.html')
-rw-r--r-- | oss/rune/index.html | 15 |
1 files changed, 0 insertions, 15 deletions
diff --git a/oss/rune/index.html b/oss/rune/index.html deleted file mode 100644 index be7ed04..0000000 --- a/oss/rune/index.html +++ /dev/null @@ -1,15 +0,0 @@ -<!DOCTYPE html> -<html> - <head> - <meta charset="utf-8"> - <title>Rune Game Engine</title> - <link rel="stylesheet" href="style.css"/> - </head> - <body> - <h1>Rune Game Engine</h1> - <p>Rune is a fully 3D, open source game engine written in pure C. It is built - on open source libraries such as Vulkan and OpenAL, and it has a development - model loosely based on the Linux kernel.</p> - <p>Rune has a "Linux first" design, meaning that the engine targets Unix-like - systems primarily while maintaining compatibility with Windows and macOS. The - engine |